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Welcome to the PD3 Wwise Audio Modding Guide!

“What are the benefits of replacing audio with Events instead of just using this?”

Some of the more “simple” mods can use the PD3AudioModder tool, like replacing some small sound effects in the game. But some audio can have some strict expectations and can play weird/cut off with just simply replacing the audio directly without Wwise Events, or can even be impossible because of the way audio is handled in Papaya 3.

With Event replacing, the audio can be as long as you want and can be fancy with transitions, strict list of audio to play, sequences, control of which audio to play randomly, and potentially more!

It will also have the advantage of making mods smaller in size with compression methods built into wwise unreal integration, and not needing to have the same audio file copied several times to replace multiple audio sounds.

Tools to install

I 100% recommend you add this tool here to your system as well, as it makes packing your mod significantly easier (this guide also uses it within the steps)

I use this tool to easily and locally convert files

Things to keep in mind

All audio used for this NEED to be in the .wav format


Table of Contents can be found on the left