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Paking

It’ll give you a notification once it is done cooking, or the notification of “Cooking…” is gone. Now go to the Unreal Engine’s folder and follow this path starting from this screenshot.

UEFolder

Saved > Cooked > WindowsNoEditor > PAYDAY3 > Content > WwiseAudio


If you used Sound SFX or Music Containers, you want to copy Events and Media folders into that Wwise folder in your mod folder

Example:

Half-Life 2 Footsteps > PAYDAY3 > Content > WwiseAudio >Events

Half-Life 2 Footsteps > PAYDAY3 > Content > WwiseAudio >Media


If you used Sound Voice, you want to copy Events and Localized folders into that Wwise folder in your mod folder

Example:

Half-Life 2 VO > PAYDAY3 > Content > WwiseAudio >Events

Half-Life 2 VO > PAYDAY3 > Content > WwiseAudio >Localized


Now time to pack! Go back to the start of your mod folder

UEFolder

Click on the folder itself, right-click, and click on the option of “Pack with Repak”

UEFolder

Give it some time, and there should be a new file called your [modname].pak

Now you can put this .pak file into your ~mods folder in Papaya 3 and test if you like your mod

UEFolder

PAYDAY3\Content\Paks~mods